Uh, and the way we kind of, what we do is, we will put little like, well, they're not exactly Easter eggs. But, they're sort of these little things that you would only see. You will have completely missed it, probably, the first time around. I'll give you an example. In Psychonauts, we had this, uh, you could show any item to any character. And, they would have a reaction. So, you can go across the lake from the camp. There's - it's an insane asylum.You climb all the way to the top of the insane asylum. And, there's a little turtle you get called Pokey Loke - excuse me, I'm going to drink some more. Uh, so you - yeah, you climb the entirety of the insane asylum. You pick up the turtle. And, then instead of going on, and actually finishing the game. Like, fighting the boss right then and there. What you can do is, instead, climb all the way back down, take, uh, there's a monster that will take you across the water back to camp. And, then walk around, and show the - show the turtle to every like, every person. And, remember when we were putting that dialogue in, we were like, who is even going to see it? No one is going to try this. No one - no one cares. Like, this is not - you know, this is a platformer, this is totally breaking tradition from what the you know, what platformers, at least at that time, were. And, uh, it turns out that like, that's why people replayed the game. Because, there was a ton of things like that, where they might not have checked. Like, they might not have explored in this particular state of the game, right? And, then they would like, find it later. So, even though the main story didn't - wasn't affected by any of this, uh, they could still kind of replay it and see these little things that we put in there.