Yeah, I think that - I think that helping the player to discover the rules for themselves is really valuable. I mean it's - it's a - it's a compromise, right, because there's some things you just have to tell the player, right, like you have to say press M to look at your map. And-and so, motivating the player to test an assumption, such as this is a dark room and there's a lamp right on the edge of the lit area. I should see whether I can turn that on. And then saying, "Oh, yes, that is something that you can do," you know, pulling them towards an understanding of-of how the interactive space works, as opposed to you know, read the manual, like you know, dump it on their - on their head is really important. It's just here's how, right, and-and I think that something that's important to remember as a designer is at the beginning of the game, the player is-is-is building an understanding of-of how the rules of the game world work. And they will accept a lot because when they're still sketching out those rules, they're adding you can open doors and you can turn on lights, and sometimes you hear audio diaries when you examine something, and you have a map. You know, and-and it's just sort of like I guess that's how this game world - this particular game works. And they internalize it, and then in our case, you know, we come back much later and address finally here's why that was happening the whole time. But I think it's easy to potentially get really hung up as a designer on like here's how our game works, but if the player doesn't understand exactly why, then they won't accept it. Video games are so weird and have so many like special case sort of like rules on a per-game basis, that there's a lot of flexibility to have the player just kind of give you the benefit of the doubt, you know, and accept the rules that - that govern the-the game world that you've made. But you know, again, it's this - it's this balancing act of how much do you have to say outright, and how much can you let them discover, and how much is it okay if they just never understand because there is stuff that falls under that heading, too, I think.