Yeah. That, that loop is really hard, because what you want is you don't want an experience that's so easy that someone who's a hardcore gamer or very, you know, experienced can just breeze through it. But it can't be so hard that somebody who's new to the game can't come in and can never finish it. So, you know, how do you balance it? You can do - you know, you can change difficulty settings and, and, and kind of bridge things that way. But there's only so much you can do in that. You can make - you know, or easily do in that. You can make enemies, you know, a little weaker or make their damage a little, you know, softer or - but it's, it's really a lot of trial and error. And we have people of varying degrees of skill come in and play the game. And we see, you know, where do they get stuck? How do they approach this, you know, this level? Can they find an alternate way around, maybe, if their gameplay style is different? Sometimes it's - you know, if something's meant to be a little stealthy, if you get detected, there's no way through it, but there's players that just don't want to or aren't very good at stealth, you know. So, maybe there's an alternate path then in that respect. So, we like to bring in people that we call Kleenex testers, because you use them once. Then you, you know, you throw them away. They've never seen the game. Put them in front of the game, let them play. Don't give them any advice. Don't - just watch what they do. See what happens. Where do they get stuck? Where is their frustration? If they get mad and throw their controller down, okay, we're doing something wrong. We need to change that. We need to fix it.