Yeah. Um, I think with everything that we try and create, we - we're always trying new, uh, experiments, like, outside of the norm. um, I do think players will enter into - if they know a game is of a certain genre, they'll enter with certain expectations. And uh, one thing that I think we try to always do is try to surprise the player, try to defy the expectations a little bit, uh, because that just makes you fe - stand out from the crowd, right. I feel like the - a lot of people make games inspired by other games, and those, they just turn out as copies. And if it - if you're just making copies of other genres or copies of other games, then uh, they're - if you're not bringing something new to the table, then it's just a less interesting experience when you play those games. So, we do always try and, uh - try and do something different, whatever - in everything that make.