independent game developers, uh, would, uh, love, uh, open platforms as, uh, as open as you can make them. Uh, they’re, they’re like that that’ll give them the freedom to be creative and to do what they want. Uh, a lot of the interests of the platform owners to date has been to create closed platforms so they can, uh, get exclusives on their platforms, and, and, uh, make as much money as possible. Uh, and yet, uh, if, if, if those platform owners become too greedy, uh, then they’ll face a revolt of the developers. And the developers are, are what makes the, the platforms successful. So, there’s constant tension there between the two parties. If you look at Valve, uh, they would have been perfectly happy to stay on top of Microsoft’s platform, um, had Microsoft not sort of intimated that they were, they were scared of Apple and maybe they wanted to copy Apple and create just one store on top of Windows, uh, the way Apple has one app store as well. Uh, and Valve, who operates a, a store of their own, uh, got very concerned about this and decided, well, let’s, uh, let’s go to Linux, uh, create our own Steam machines, our own Steam OS, our own platform, uh, and, uh, and, you know, allow, uh, the sort of unfettered, uh, Indie game, uh, community to, to prosper on it. So, so, that’s, that’s a case of a, a revolt that happened against a closed platform, uh, because it, it wasn’t necessarily taking the interests of, of gamers or game developers, uh, to heart.