Designers have to ask themselves, do you like designing things? Or do you like making games? And so I think a lot of people come into this industry, saying, "I love videogames. I love them so much, I want to make them." And, and I've talked to a lot of people who say, "You know what? I've -- um, I play so many MMOs. I love MMOs. And, you know, you should hire me because I know MMOs better than anyone. And I can go help you make one because I know everything." And, and I think that there's a -- there's a very clear distinction between people who can, uh, deconstruct games and people who can think about crafting new experiences, right? So, experience is the theme here. I'm always really impressed when I talk to people who can stay focused on the experience and, again, not get bogged down in all of the, the -- all of the tropes or all of the traditions of certain -- uh, of certain genres.