Uh, I think the first step for most indie companies is to try and find a contact at - at - if you want to release on console, uh, you want to - you - you really need to find a contact at one of these companies. So, ID at Xbox is a good example. And they just have a website where you can go and, you know, uh - uh, submit a form. Uh, typically, they're going to want to know about your game. So, you have to fill out some documentation. Uh, Sony has a very similar process. And so, the first step is just kind - kind of, basically, it's like doing a - a pitch. Like, here's a game I want to bring to your platform. And I feel like in the past, uh, in my experience, the - in the past, it was much more difficult to get, uh, the - the people at Sony or Microsoft to - to, uh, be interested in your game. But it - it - it really has - you know, the barrier to entry really has come down. It's - they're - they're very generous now about, like, sending you a dev kit, uh, if you want to bring a game to their platform. Um - uh, so it is kind of - I wouldn't say the flood gates are open. I would - I would say that's more true on, uh, some other platforms, like Steam, uh, where it feels like the flood gates are really open. Um, but it's - definitely the barrier to entry has gone down.