Game design starts with the idea of logic. As a game designer, you have to be able to think logically. But that's just the foundation, the first step in putting a game together. You know, it might be equivalent to being able to press down a key on a piano; you need to be able to do that, but that's not the whole story. Once you have those kind of fundamental abilities, you kind of start to explore the more interesting parts of game design- really that's where you start to interact with the player. Because the player is not a real logical entity: a player has emotions, a player has a history, a player has an imagination, and so kind of using the tools of logic in programming and things like that to trigger, to tap into the player's emotions and feelings and history and kind of all the things that they bring to the game; that's the magic I guess in game design.