Manipulating emotions with videogames is fairly easy by copying the techniques used in books and movies. The place videogames differ is that they can teach complicated concepts that books or movies can't convey.
Making somebody cry is, first, there's two things. First of all, making somebody cry is kind of manipulative. Like you're trying to get somebody to feel exactly in a certain way right now, so you throw images of them trying to get them to actually cry. First of all, it's a bit manipulative, so it's not -- it's a bad question starting from there. And then, uh, crying is -- it sort of sounds like a movie, right? Sort of sounds like what, the kind of stuff that movies do. So, why would -- why would we want to do that? I mean, I'm pretty sure a lot of people would want to achieve that, but actually it's a -- I think it's an easy goal. If you really want to, it's probably not too hard. I mean, movies are very good at it. I mean, you just watch a few proper movies and you're going to say, okay, this is what I need to do, and if I do it it's probably going to work. So, it's not even hard. I mean, games can do it like this. Um, so the -- the interesting questions I think have more to do with can a game make you understand physics or quantum physics? Or how the universe work? Or how stories are made? Because, you know, that kind of questions are giving movies or books, they're very -- they're very bad at trying to explain those. So, so, yeah, part of our work as -- as you know, game maker, game makers is to figure out what is the questions that we are good at answering.