Um, so you know, we make games, but we make games with people, and people are these - these emotional beings, and we don't always do what we should be doing. And so, the more people that you kind of mix into things, the harder it is to kind of keep everyone aligned and keep everyone doing what they want to do. You know, I believe that everyone that works in games is talented and-and motivated, and they want to make the best product possible. What happens is something gets lost along the way, and either people um, aren't - they kind of stray from what they're supposed to be doing, or they understand things differently, or it was communicated to them - communicated to them wrong. It usually comes down to the communication that just happens with a larger team.It's a lot more difficult to - you know, if you have one - one person making games, perfect, because they just can - you know, they know exactly what they're making and they can just kind of go with it. Two people it gets a little bit harder; three people even harder. Once you get up to a team of 100 people, and even beyond that, people in different locations, it gets almost impossible. And you have to have all these systems in place to have people communicate and stay focused. Um, and that's where - where problems can kind of break down. Um, it's not - it's not bad. It's just - it's just you have to account for it. And so, you see these giant budgets um, for these games, and a lot of that has to do with how do we keep people working together effectively um, because it gets a lot harder. Our brains are only really designed to work with a small tight knit group of people close by, and collaborate with them.Once you get that size up to a critical mass, it - it gets a lot harder.