I didn't kind of realize just how much hard work went into creating a story, and how difficult it was. I think I'm definitely now on this side of the fence, I have a new appreciation of how hard it is to do video games stories, because there's so much that's trying to pull it apart. Not because the development or developers are mean towards story, but because there's all these things fighting for agency: gameplay, and game mechanics, and level design, and animation. They're all kind of fighting for their piece of the pie, and you've got story kind of waving in the corner, going, Hello, remember me? And you really have to fight to hold that together. The stories have to be structured like a wall, building the bricks up and up and up. And there has to be someone there keeping an eye on all the bricks, so if someone says, Oh, I want to change this brick there, you have to say, well, if you change this brick this has reverberations here and here and here and here. And that can be a place where often developers and writers often clash, because writers, they have to look at both the small picture and the big picture at the same time. It's a bit like kind of holding onto the strings of wild horses that are trying to pull stories apart. And so it's amazing now to me that game stories of any quality get told in games, because it really is difficult to get that kind of coherence and strength across.