It's - it's honestly, uh, about rule sets. And if you're very smart and you build out your community the right way - and I think with Bloodstained, we've done it. They are a fantastic community. The community will naturally educate the - the squeaky wheels, so to speak. If there are people saying oh, the jump in that doesn't look good, they'll be 9 out of the 10 people coming and saying no, actually, that jump is the same jump as the previous game. I know. I tested it side by side. And that, right there, you as a creator didn't have to come in and waste time or energy on that. The community has educated the minority that was wrong, and if you've built out the community in the right way in which they can converse and aren't spamming or insulting each other, if they're all focused on we're happy we're getting this game, this is great, and they're listening to us, if you're able to build that out, that is an incredibly strong tool. And yes, you can go to these people. Um, with Bloodstained, we're giving out the demo, um, even though we didn't promise to do that, at all. This was all, uh, Ego was, like, you know what, we didn't say we had to do this. It's early. Normally, you know, ten years ago, we never would have released a demo this early. But we're doing it because we trust our community and we know they'll give us feedback and we know that it's not going to be overly critical or negative, and the community will be able to talk amongst itself. And that creates alignment. That also creates, um, the ability to objectively look at your game. Um, and again, if you build out the community the right way, then it is the strongest tool in modern, I think, game development, um, that games ten years ago didn't have. The creators that are not afraid to take that - to take that feedback and are smart enough to know how to build that community to generate that trust, the friendship, those are the creators that are going to have long-term success 10 years, 20 years, 30 years in the future, because we're people at the end of the day. And if me, Ben Judd, sees Koji Igarashi, this creator who made games that I love, I see he's a nice person. I see he's listening to me. I have a closer personal relationship, I'm going to defend him, even if his game comes out and it's a Metacritic 6 out of 10, um, I'm still probably going to buy it, because I like that person. And that is just human nature.