So, I think the way that, uh, Tim kind of works, is he doesn't think of story, per se. He thinks of the world that you would want to be in. Like, as a player, like you know, think about, um - uh, well. I guess - I guess, where he starts, is he starts from, like, what would be a really cool setting? Like, what, you know, because he's played a lot of games, of course. Like, he knows, kind of, what's out there. But, he's just, you know, he thinks like, oh, man, what if I was a psychic kid? And, what if there is a summer camp? Because, he has, maybe, fond memories of being in a summer camp. Like, what if this other thing was true? And, like, because I think, originally, he got it - the idea for Psychonauts, because he took a - a class about dreams. Um, psychology of dreams, in college. Um, actually, I would encourage a lot of students, these days, especially if they're majoring in something purely technical like math, computer science, something like that. To make sure to take classes of things that just even peripherally interest them.Because, this is your chance. Because, you might not get - you might not get to do that in the future. You know what I mean? Because, work, you have to think a lot about work, and your specific, you know, career path. Um, you're not going to be thinking much about education. Or, like, learning about things that, you know, psychology dreams, whatever. You know? Just, this is - in college, this is your chance to really look elsewhere, you know what I mean? It's really important to - to be a little bit more well-rounded, even, with computer science.