I think, uh, sometimes the, we want to make you cry is, is shorthand for just we want to make you feel something and maybe surprise you with the reaction that you’re having. Um, and I think for a lot of game designers that is a goal. And, and for us, um, y-, I think connecting emotionally with a player or viewer, um, is a huge, huge priority for us. And, um, I absolutely think that, uh, it’s something that is both relevant and happening today in games. I think people, myself included, have had experiences over the last couple years in particular where I thought about something differently, where I was struck by the emotion I felt because I, I wasn’t expecting to feel it, um, where I felt a sense of loss or exhilaration. And, and anything that provokes emotion, uh, I think like that in a participant, um, is, is an art form, right? And, uh, I think video games have absolutely, uh, delivered on that in, in lots of different ways.