You can give them Choice A or Choice B, you know what I mean? Like, yes, you can do that, you can't do that in a movie. But, I do think that interpretation, and what players bring to a game subjectively, yes, you can do that in other media, but subjectivity and interpretation happens differently in games, because they're interactive. So, it doesn't mean - just because it's something that happens in other media doesn't mean it's not happening in a special way in games.And, I think that's one of the things - that's one of the places people get really tripped up. They think that the game has to - has to have - they think it has to be in the game - the difference has to be in the game, not in the player's head. And, really, what - what - the trick is, I think, the digital games that are story oriented, is you have to use all the nuances of the medium in order to give the player an approach to interpretation.An experience of interpretation. An experience of encyclopedic consumption of a text that they wouldn't have in another medium.