I think it’s very important for game designers to know how to program. And the reason - not that programming brings some magic skill, but, uh, you know, designing is a lot about iteration. It’s a lot about designing something, trying it and then tweaking it and trying it and tweaking it. And if you could program or at least like script at some level, you can go through that iteration process yourself as a designer. You can make a change, change some code. Play it. Change some code. Play it. Where if you’re a designer that doesn’t program, there’s this whole kind of cycle. It’s like have to write up all my changes. I have to give them to the programmer. The programmer has to implement them. The programmer has to check them in version control. Then I need to sync them with version control. Then I need to - and it’s, it’s just this long loop of being able to see things. Where, you know, if you’re, if you’re a designer, they can just make quick changes. It’s not, it’s not that you have to, you know, code up the whole thing. But if you can make changes to be able to iterate on stuff, uh, I think that’s incredibly important.