I think we really want people to identify and relate with the characters as much as possible. Uh, and you know, we've thought about, you know, what is that core motivating factor, what is that unifying theme, um, that motivates these characters. And you know, with one of our games, A Crack in Time, we thought about it's your purpose in life. And I think all of us are kind of asking ourselves, you know, what is my potential? You know, what am I meant - you know, why am I here? And you know, with Ratchet and Clank, you know, Clank thought his purpose was to, you know, control time in the universe. Ratchet's purpose was to find the Lombaxes. And so, sometimes, you - you have to make difficult decisions. Sometimes, you might feel your purpose is one thing and not go after it, or you might actually find your purpose, but realize it's not your purpose. So, you know, I think that - that coming up with those motivating factors and those desires that the characters have is something really helps pull people through the experience.