When we talk about embedded narrative verses emergent narrative, I mean both are great in their own way. Uh, you know, me telling you at the start, you know, you're a little girl whose parents have died in a car crash, and you're walking through the littered landscape of your mind, your emotional state, trying to -- trying to come to grips with what happened or whatever, that's, that's embedded narrative, right? Um, if you hear a scary monster around the corner and you try to pull yourself up on a wall and you accidentally knock a bottle over and the monster says, "Agh! What was that?" and starts to come investigate, and while the monster's coming around the corner, you climb up a drainpipe and get on the roof over its head, and then when he comes to where you were around the corner, you drop back where he was and, and then move on down the street, uh, that is -- you tell that story. You tell your friends what happened. And in a game made up of systems, a bunch of interesting interactions are possible that are driven by the player's actions. And, um, that's emergent narrative.