Yeah, so especially a two week game gem, like how we have at Double Fun, that's - when I was a kid, that's what I thought game - making games was going to be like. I thought it would be just like, oh, you can - quickly, you - you have it - have some sort of idea. Then, just all these people work on it really, really fast, and you make really quick decisions. And, you kind of have to go with your gut. And, then at the end of two weeks, you're done. And, like, you have something to show for it. And, like, some - some of the stuff that we've done for , I mean, it blew me away what we were able to accomplish in two weeks. But, what it - what it is, I mean, originally they started, because we were - we had been working on  for something like three years. And, like we were all - we - you know, we were excited about the idea. We really were. But, it's like, it's creatively exhausting. Like, you just want to take a little break, like. And, just think about something else. Um, and - it was incredible.I mean, I actually was a little bit skeptical at first. Because, I was just like well, we had been working so hard. Like, now we're just going to be - take two weeks, and like, we're going to, we need to get this milestone done, guys. Like, why - why are we taking this time? But, it was amazing. Because, there were all these problems that I was agonizing over, on this really big game that had been taking us three years. And, I was able to solve problems so fast on this like, brand new game. And, I didn't even realize, like, you know, we had been writing our engine from scratch. I didn't even realize what kind of games we could make out of it. And, then were four games made. And, they were like, they could not be more dissimilar from one another. And, it's - it's basically, like a creative break. It's like a - um, it's - you get to try out ideas you might - you know, you might have like, thought, oh, you know, this is something that might be fun to kick around at some point, some day. But, here, like you, like now, you have the opportunity to actually make it happen. Like, make it, this weird experimental thing. You can try it. And, you can see if it's good or not. And, you kind of also go from an idea that's just maybe like, a little over scoped. And, you like, zero in on what it is exactly that you like about it in the first place. And, that's what you get to focus on and make. And, you can't vacillate very much. Because, you just - you're just so limited on time. That you get really good at making very, like, really good decisions, I guess, really focused decisions in a short amount of time. And, I think it like, treats writer's block. It treats um, yeah, this like, when you're at an impasse. And, you just have no idea how you're going to solve this problem. All of a sudden, you come back to it. And, it's like, why did I think this was hard? This is for little babies, you know. So, it's really cool, I recommend it.