there’s a tremendous amount of interest in games from people wanting to study. Some of them are wanting to become game makers, so a lot of my classes, for example, I’m really teaching game designers how to design games better. So, at NYU we’re in Tisch School of the Arts and we’re shoulder to shoulder with their famous film school that Spike Lee is the Creative Director of the Graduate Program. So, we have our own MFA in Game Design program. And we’re training game creators how to think about what they’re doing from the point of view of craft, from the point of view, uh, personal vision and authorship, from the point of view of collaboration, um. And, and figuring out how we can have them make better games and - and, uh, expand what - what games are. But, people are coming to games from so many different fields, from computer science, doing research in artificial intelligence, from, you know, psychologists and sociologist, social scientists trying to understand, um, what games are. There’s people looking at the history of games. There’s this wonderful book out, uh, Playing at the World, that is about the history of Dungeons and Dragons. And which is now so important because it’s so influential in today’s video games. So, um, again, it’s - it’s a really wonderful, uh, time for - for people that are trying to think and look at games critically.