It’s interesting because the idea of online games - so many early online games had some analogy to non-computer game life. So, there was a hook, some way for people to go, “Okay, I get what that is. It feels familiar.” For role playing game players the Gold Box engine from SSI for Dungeons and Dragons games was very familiar. We took that engine and made it into a multiplayer game. So, for games, who already had that familiarity of, “Oh, we know this system. This is familiar. Come on in now.” But now you’re playing with somebody in Poughkeepsie and somebody in Des Moines instead of playing by yourself. And for people who are on AOL who are interested in exploring games I think that was probably a greater reach. I was expecting that our early audience would be dominated by people who were drawn by the idea of the Gold Box - this tradition of computer gaming that we already had that we were drawing upon. And we found that we had a lot of people who played who we wouldn’t have thought of as being core gamers. But once they saw the online ads for it and they saw the online promotions they said, “Well, I’ll download it. I’ll try it.” And they just fell in love with the idea of going out on an adventure with five people from somewhere else in the country and getting to know them.