Uh, so, when we started as a distributor, uh, we didn’t have much to say in terms of - so, we were licensing publishers or developer's content, usually publishers, and then, you know, we had certain degree of freedom initially when the market was very wild, we had a lot of freedom, and then they were taking bits and pieces of this freedom away. So, and creativity as well. Um, so we could decide on the cost, we could localize the way we wanted, uh - sometimes even, you know, prepare our own concepts for the marketing campaigns. Um, but, uh, um, we never had a real say with regards to the copy protection. And, they were experimenting with different things. So - so did we in a way, we were putting it, uh, out there, we're releasing the game. And we learned one thing; copy protections do not work and actually, um, especially, um, probably 10 years ago, when the internet started growing big time, you could see how much it doesn’t work on the - uh, uh, how much the whole DRM concept it's flawed, on a global scale. Because, every single game that's being released was cracked and then the copy protection, like for example, Star Force was so intrusive that it was slowing down your machine, so you hard worse performance on the legal version that you had on the pirate - in comparison to the pirated one. And, so, this again was a lesson learned the hard way, and, uh, we as gamers said, okay, we will never be able to force people to buy games. I think it really does sound crazy, but, uh, mm, it's like forcing people to buy movies. You know, movies are pirated, there's no copy protection, yeah? But, still people go and watch them in - in the cinema. Are they going to watch the movies or watch them on - on a streaming, um, because you will force them to it? No. It's because they want to. So, it's always the carrot, not the steak, and that's what we're implying in practice with our approach. And, is Witcher pirated? Yes, of course, it was there through day one. Uh, did we sell a lot? Yes, we sold hell of a lot. So, where is the problem? I really don’t see the problem. Will it be cracked? Yes, it would be cracked. The copy protection, yes, okay, maybe it cannot, tiny bit to, uh, to yourselves if - if anything. But, it's really not the way to go. Like, the best copy protection - and again, I remember it from our distribution times, when - with Diablo 2, Blizzard released Battle Net. This is the best copy protection. Give them community, give them a reason why to own the legal game. I think that's the successful Fee Fire. I mean, if you’re a fan of Fee Fire, you spend a lot of money on the micro transactions because you want to have it. It's - it's the positive drive. It's not that you have - you have to have it because they are forcing you to have it. It's - it's never this way. So, I think this - this is changing, and the online aspect, it's pretty much, um, closing the discussion on DRM, because I know 10 years down the line, we'll not know what DRM is. Everything will be cloud based online and whatnot. But, you know, we are very much against this kind of approach and - and it's - um, one of the core - core values we have at the company that, you know, we treat gamers will respect. So, we trust them. And, actually, I saw it a lot of times, um, under - in the comments section, um, under articles or PR bits, or reviews or previews, is that people were - especially when we were talking about DRM and piracy, people were saying, okay, honestly I pirated Witcher 2 or I pirated Witcher 1, but then when it was cheaper, I actually bought it because I think these guys, uh, are doing a good job. So, okay, maybe it's a fraction, but still, if we can get people to - to, to think positively and think that, you know, they appr - appreciate - appreciate the game so much because it has so much value, so that will - they will go and buy it. Even for $5. That - that's fine. Maybe they were not able to afford it before. It - for me, it makes perfect sense, because then they are being our funds. And, the last thing I want to say here is that I really love when our community is bashing pirates. That's - like, there's - there is a threat and some don’t work, and I don’t know the pirated Wild Hunt, and they’re like - hey man, that's the one game you should buy. Stop this discussion, get out of here, right now. That's - I love them for it.