We play with our expectations. I’d say even in - in - in all of our games we are kind of - have been about playing with expectations of people, um, what they expect of a game and what they, uh, don’t expect of a game. And we try to give them what they don’t expect is going to happen next. And, um - or yeah, how do we get them to - yeah, we really are big believers in just letting people interact with things and play with things and see what happens. It’s not about what I want them to do a lot of times. We try to make it so that something interesting is going to happen no matter what you do, you know? We’re not going to tell you it’s - what you’re doing is wrong, as such, unless there’s a reason, you know? Unless there’s like a reason having to do with the experience that - that we hope you will have, you know? But, uh, we try to leave things open to interpretation, you know? And that interpretation is also expressed in how you play, you know?