I think that there is a danger of being so focused on like what you're doing or what you're trying to accomplish, that you're like this is the thing that games need to do, you know. Or this is the approach that no one should ever use, right, because I think that the - the power of games as a medium is that they encompass so many more kinds of like fundamentally different experiences than - than media that are more fixed in their format. And so, you know, I have very specific ideas about what I want to do with my work, and it - it follows you know, an ethic that says like I think this stuff is important to - to put in front of players. But I don't think that there's ever you know, one true path. And I think it's important to be conscious of the fact that there's like different kinds of - of value to all sorts of different approaches to making an interactive experience.