Most of the stuff that's happening in the independent scene is very separate from the game industry, not really under the game industry's wing like independent film is under the film industry's wing, and in fact, for the most part, at least the executives in the game industry ignore what's going on in the independent scene entirely. It seems like game designers and developers really pay a lot of attention to the independent scene, but if you go and talk to some studio executive and mention some famous independent game they're like, What? I haven't heard of that. How many units did it sell at Gamestop? Well, it didn't. So yeah, yeah, I guess some of the festivals in the independent game world have rules about what exactly, how much funding you can have up front, and where that funding can come from, and so on. I guess that's really trying to draw lines in the sand. For me, its more about the spirit of why the game was made and how it was made and who's making it, than the sort of financial considerations.