I think we're at a really interesting point in the history of the medium in that we're seeing games that are very much about games, you know, in like a very intentional way, like I think that why Stanley Parable connected with people so much is because it was essentially a video game about the experience of playing video games, right, and like having these common reference points and these assumptions, and upending those assumptions. And so I think that it really means something that there are games about games in an explicit way, not just about like a-a progression of like refining game mechanics or whatever. So, yeah, there's this whole spectrum of what it means to I think acknowledge your forbearers in a lot of ways. And for us, we want it to be much more about how it influenced the player's experience as opposed to be like very [fore grounded] thing. But I think that the like very open games about games are also fascinating to start to see you know, coming up.