Yes. Yes. So, it's - it - definitely, like, games have to have some kind of structure, typically. I mean, not all games have structure. Some games are just kind of do whatever you want. And, um so, yeah, for me, it's, like - if - if you're talking about, like, the high level structure of the game and how, um - how you go from the start of the game to the end of the game and the - uh - uh, for me, it's, like, I just kind of accept that. I don't really think about it too much. I just, uh - uh, if I know that this game is a Metroidvania game, I know I'm going to get powers that open up the world more. But I'm kind of paying more attention to, uh, the moment to moment, uh, side of things, like how does combat feel. Does it feel like exciting? Does it - do I feel stressed when I'm combat - doing combat. Uh, or is this game making me laugh or is the story entertaining or is the story - does it have an emotional element to it, like, do - am I invested in this story. And that's what makes a good game stand out from a bad game for me.