I don’t know if I feel responsible for the responses but I definitely feel responsible for the culture that I’m creating around a game. Um, and I want - as I was saying before I want to make sure it’s enhancing your life and not replacing it. I want to make sure that - that my ideology that I’m putting into the game is something that maybe will help the world and not harm it. Um, because I think there’s a lot of unconscious ideology going around in video games where ga - game developers aren’t really thinking about what they’re doing culturally. I mean, I want to be aware of like, um, that the fact that this - the world is round. That there’s a lot of people in the world. That, um, you can bring a lot of different perspectives to your work, um, but at the same time you can’t expect to make something that’s universal. I mean, it’s important to acknowledge that I think that you’re making things from a certain cultural context and you’re responsible for that. And, make sure that you are not taking that for granted, you know? So, it’s responsibility - artistic responsibility more than anything else; not hiding behind the fact that it’s art so that you can say any old thing. But knowing that what you’re saying is going to affect people possibly for many generations of people, you know, and really taking that responsibility seriously and having fun with that, too, also. I mean, and - which is why I think we’re not trying to educate or, you know, anything like that. I mean, we’re - we’re really just trying to, like, do no harm and make something that’s a beautiful experience for people’s lives that will enhance their lives somehow.